Battle Maps
Build tactical encounter maps with the Location Map editor.
What Is a Location Map?
Location maps are tactical maps of specific encounter locations — a dungeon, a tavern, a spaceship corridor, a city block. They're designed for encounter-scale play: players can see exactly where they are, what's around them, and what zones they can move to. Location maps live inside a project so you can organize all battlemaps for a campaign in one place.
Zone Painting & Custom Labels
The core of the Location editor is custom zone painting. Paint distinct color zones onto the grid using freehand brush or box fill tools. Then, assign a custom text label to each zone — for example: "Cobblestone Courtyard", "Granite Masonry Walls", "Sunken Lava Pit", or "Wooden Floorboards".
The AI engine interprets your painted color shapes as a spatial layout mask and maps your text descriptions directly to each region, rendering high-detail textures strictly within your drawn zone boundaries.
Map Versions & Modifications
Location maps support non-destructive versioning. Modify existing maps by adjusting style prompts — transform a quiet afternoon tavern into a night-time ambush, add fire damage, or change weather effects while preserving your grid layout.
Each version snapshot is saved in your Versions panel so you can switch between versions seamlessly during play.
Exporting for VTT
Location maps export as PNG files at your selected resolution (1K, 2K, or 4K). For Foundry VTT and Roll20, high-resolution 2K and 4K exports provide crisp detail at 70–140px per grid square.
- Foundry VTT: Import as a scene. Set grid scale to match your export resolution.
- Roll20: Upload as a map image. Roll20 auto-detects standard grid sizes.
- Print: Export at 300dpi for A3 or larger print-and-play maps.
Frequently Asked Questions
- Can I create multiple battlemaps inside a project?
- Yes. Each project can contain as many location battlemaps as you need for your campaign encounters.
- Is there a grid size limit?
- The editor supports up to 200×200 grid squares. Most encounter maps are 30×30 to 60×60. Very large maps may take longer to auto-stylize.